In OVIS LOOP, you can download new skills from enemies' system after defeating them. Instead of simply getting and using new skills, you can modify and transform them.
So effectively you have to mostly ignore the early warning system and just use the dodge to make space instead of i-frame through things to avoid rolling into another attack. The enemy is then treated like a singl...
Based on the input from our player community, we plan to make many changes and improvements.” Read more
There’s pelo need for counting sheep in Ovis Loop, which will keep players on the edge of their seats as they battle their way through its dystopian sci-fi world.
Step into a world where combat never has to go the same way twice. Engage the lupine enemy in dynamic combat, with responsive and precise battle controls.
Ovis Loop is the chronicle of just one lone sheep, trapped in a brutal, looping war with a lupine enemy. In this fight, you must stand alone, but Ovis Loop gives you the tools to succeed, for those with wool made of steel.
Against the backdrop of a gorgeous pixel art aesthetic, uncover the story behind an AI robot called Omega that lost its memory and was turned into a sheep on a mission to save itself – and the world – from hordes of hungry wolves controlled by Dr. Wolf.
As ever, we want OVIS LOOP you all to know how much your support has meant to us. As a very small development team, this has been so important for letting us know how you feel about mechanics and more.
With that in mind, we’ve crafted a roadmap to show you what we’re looking at between now and our full release. Of course, with the small team we have here, and depending on the feedback we get from players during Early Access, this is subject to change.
So that’s what you’ve currently got, but what can you get your hooves on next? We’ve been so incredibly lucky to have had so many Protectors joining us for demos and playtests, and putting in the time and effort to leave such detailed feedback.
Ovis Loop is set to come out sometime this year. You can wishlist it, find more details, and sign up for its playtest on Steam right here.
or the combat in general. The combat plays like it would in a Metroidvania-style game. Aside from your two combo abilities unlocked during the run, you’re given a basic light attack and a dodge button, which dashes you to the side of your choice while giving you invincibility frames. Far from Dark Souls
Fixed a crash that could occur when using a reroll dice while previewing skill modification rewards.
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